This was the piece we saw in Brighton. It was a number of screens hanging from the ceiling with a projecter showing videos of peoples faces that responded to peoples faces.
Most screens had a camera attached to the side of it, these cameras read the viewers face and 'understood' the emotion being shown then responded to it. The way this was crafted was by filming a persons face displaying a number of emotions, then the camera was attached so when a viewer had a strong look on their face, the facial recognition software on the camera would know to mirror the emotion by displaying the filmed persons version of that emotion.
For the most part, this piece didn't work but the idea of showing people all these clear emotions could have had an effect on some people.
Wednesday, 21 October 2009
Gisele Kerozene
Gisele Kerozene is a stop motion chase film made in 1989 featuring four witches on flying brooms.
In order to create the illusion of the flying brooms, the actors would have been asked to jump so that image could be captured on camera, they would keep doing this for as long as it takes. It is clear to see that this took a long time to film because the clouds in the pictures appear to move much quicker than is expected
There didn't appear to be any concept other than having a chase scene with witches.
In order to create the illusion of the flying brooms, the actors would have been asked to jump so that image could be captured on camera, they would keep doing this for as long as it takes. It is clear to see that this took a long time to film because the clouds in the pictures appear to move much quicker than is expected
There didn't appear to be any concept other than having a chase scene with witches.
Monday, 19 October 2009
Doll Face by Andy Huang
Doll Face is a 3D computer animation mixed in with live footage of a woman's face and the TV.
This film shows a cyborg strive to become something it believes to be beautiful on TV. The cyborg tries so hard and got so far, but in the end it doesn't even matter because it's mechanical box breaks causing the cyborg to fall and shatter.
The concept of this film is about how hard people try to look like the people they see on TV and in films but go so far that it ruins their life.
This film shows a cyborg strive to become something it believes to be beautiful on TV. The cyborg tries so hard and got so far, but in the end it doesn't even matter because it's mechanical box breaks causing the cyborg to fall and shatter.
The concept of this film is about how hard people try to look like the people they see on TV and in films but go so far that it ruins their life.
Muto by BLU
Muto is a stop motion animation created by a group of Frenchmen painting on a wall, rubbing it out, then painting on a wall again.
This is a heavily craft based experimental video because it depicts 'life cycles' of the animations. The graffiti artists would paint on a wall for one frame, take a picture then rub the painting for one frame and with 25 fps and the film being 8 minutes, this would have taken over 9000 frame changes.
The Concept is all kinds of different life cycles and is shown to the viewer by having creatures being born and dying.
This is a heavily craft based experimental video because it depicts 'life cycles' of the animations. The graffiti artists would paint on a wall for one frame, take a picture then rub the painting for one frame and with 25 fps and the film being 8 minutes, this would have taken over 9000 frame changes.
The Concept is all kinds of different life cycles and is shown to the viewer by having creatures being born and dying.
Chapter 2: Use of Technology, Techniques and Styles
'Doll Face' is a 3D computer animation mixed with live footage of a womans face and the TV. This technology is easily attainable nowadays.
'Girl Chewing Gum' was filmed with a basic video camera and, most likely, a sound recording studio to record the narrator. In 1976, this kind of technology was much more state of the art than what we use nowadays.
The difference in technology is clearly divided by the time between the two films beacuse of how available these technologies were during their time.
'Girl Chewing Gum' was filmed with a basic video camera and, most likely, a sound recording studio to record the narrator. In 1976, this kind of technology was much more state of the art than what we use nowadays.
The difference in technology is clearly divided by the time between the two films beacuse of how available these technologies were during their time.
Chapter 3: Narrative and Non-Narrative
In order for an Experimental Video to be Narrative, it needs a story to it with a beginning, middle and End.
'Doll Face' is an example of a Narrative film; it begins with the cyborg watching the TV, the middle is the cyborg trying to imitate the face on the screen, and the ending is when the cyborg goes to far and breaks.
'Muto' is an example of a Non-Narrative video; it has no real story to it, it is just a stop motion animation of some kind of graffiti life cycle.
'Doll Face' is an example of a Narrative film; it begins with the cyborg watching the TV, the middle is the cyborg trying to imitate the face on the screen, and the ending is when the cyborg goes to far and breaks.
'Muto' is an example of a Non-Narrative video; it has no real story to it, it is just a stop motion animation of some kind of graffiti life cycle.
Monday, 12 October 2009
Chapter 1: Artist Comparison
'Doll Face' and 'Girl Chewing Gum', on the surface, are two very different videos. 'Doll Face' is a modern animation, while 'Girl Chewing Gum' is a scene from a fairly average road in Britain with narration. When looked at closer, the films seem to have a common concept; Truth in Media.
'Doll Face' is about a woman striving to match the level of 'perfection' she sees on TV, without realising that a lot she sees is a lie. 'Girl Chewing Gum' is about the narrator who, after masquerading as director, exposes himself as being at another location than that of where the filming is taking place.
The differences are much clearer than the similarities, 'Girl Chewing Gum' is an ordinary street being filmed in 1976 with what appears to be a director telling people what to do, as the film goes on, it appears he is lying about everything and isn't even at the filming location.
'Doll Face', is an animation from the year 2003, about a cyborg-thing trying to lean forwards into a TV to get a closer look at the face she is trying to copy.
'Doll Face' is about a woman striving to match the level of 'perfection' she sees on TV, without realising that a lot she sees is a lie. 'Girl Chewing Gum' is about the narrator who, after masquerading as director, exposes himself as being at another location than that of where the filming is taking place.
The differences are much clearer than the similarities, 'Girl Chewing Gum' is an ordinary street being filmed in 1976 with what appears to be a director telling people what to do, as the film goes on, it appears he is lying about everything and isn't even at the filming location.
'Doll Face', is an animation from the year 2003, about a cyborg-thing trying to lean forwards into a TV to get a closer look at the face she is trying to copy.
Wednesday, 7 October 2009
Chapter 5: Inspiration for my Idea
The Original plan for my experimental video was to have someone creating a character on a game and when he changes the characters clothes, his clothes change in real life. This was inspired by 'Dollface'. While planning this video, I realized it had a number of flaws; I would need to gather a lot of clothes and even after that I would have trouble getting good footage from the game.
When trying to think about how I could get around these problems, I had another idea. I would have a gamer playing in a multplayer game, and when he gets a kill, the opponent dies in real life. I can get in-game footage from Halo 3 from the 'Theatre' and 'File Share' menus, and I can film a small number of people playing an XBOX 360.
When trying to think about how I could get around these problems, I had another idea. I would have a gamer playing in a multplayer game, and when he gets a kill, the opponent dies in real life. I can get in-game footage from Halo 3 from the 'Theatre' and 'File Share' menus, and I can film a small number of people playing an XBOX 360.
Monday, 5 October 2009
Chapter 6: Audience Interpretation
Experimental Video is created to be something new, so when it is watched by an audience, it will provoke many different reactions among a group. It can bring out all kinds of reactions, from horror to joy and sadness to confusion, so when shown to a group of people there will usually be a combination.
Because Experimental Video is supposed to be new, it is important to get a reaction so the creator(s) know how their work affects people and how to get certain responses from their audience.
It is important that everyone has their own reactions because each person is different and it is important that everyone can express their individuality.
Because Experimental Video is supposed to be new, it is important to get a reaction so the creator(s) know how their work affects people and how to get certain responses from their audience.
It is important that everyone has their own reactions because each person is different and it is important that everyone can express their individuality.
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